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Active video games and health indicators in children and youth

A systematic review

Background: Active video games (AVGs) have gained interest as a way to increase physical activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has previously…

Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children

The electronic games to aid motivation to exercise (egame) study

Background: Childhood obesity has reached epidemic proportions in developed countries. Sedentary screen-based activities such as video gaming are thought to displace active behaviors and are independently associated with obesity. Active…

Couch potatoes to jumping beans

A pilot study of the effect of active video games on physical activity in children

The primary objective of this pilot study was to evaluate the effect of active video games on children's physical activity levels. Twenty children (mean + SD age = 12+1.5 years;…